Temple - Unlocked when you reach the Temple, after the Ice Caves. Ice Caves - Unlocked when you reach the Ice Caves, after the Jungle. Jungle - Unlocked when you reach the Jungle, after the Mines. Mines - Unlocked the first time you start the game 2. Traps: Spike Balls And here is the full list of all journal entries. Items: Vlad's Cape and Vlad's Amulet, you'll also pick up the Book of the Dead in the City of Gold. Places: Hell (duh.) Monsters: Entries 50-56, also don't forget to kill Anubis II in the City of Gold. Since I foolishly missed a Succubus on my Yama-killing trip to Hell, I had to make an extra run there, so here are all the journal entries exclusive to that area, just so you don't miss anything. For traps, some count as soon as they activate, but for most you either have to let them kill you or destroy them. For monsters, you either have to kill or be killed by one to get it to count. For places, you just need to visit them once. So, first off, you can check your journal anytime in-game by pressing the back button, and you can check which entries you are missing by simply scrolling through everything and seeing which entries are blank. No offense to the other solution writers (their solutions helped me after all), but I consider this the definitive solution for this achievement. " At least she removed my curse." - Van Horsing, in Madame Tusk's Palace of Pleasure, if previously found in Temple of Anubis.Of the other two solutions posted here at the moment, I feel one has too little information, and one is too messy, so I took it upon myself to write down where all the things in the journal can be found.Take this!" - Van Horsing, in Temple of Anubis 4-1, if the spelunker is also cursed. Take this." - Van Horsing, if instead found in Temple of Anubis, 4-1, after killing Vlad. " I sense danger beyond that door." - Van Horsing, if encountered just before the Lake of Fire in Tide Pool 4-3." I've been hunting this fiend a long time!" - Van Horsing, after Vlad's death." Tusk won't be happy about this, but thank you." - Van Horsing being freed from his cell in Volcana 2-1. If the spelunker is also cursed when meeting Van Horsing in Temple of Anubis, he acknowledges the dangerous situation they have both found themselves in.Vlad is easier for Van Horsing to predict and hit if the spelunker enters the chamber containing Vlad through the climbable chains near the middle of the area, and does not move suddenly after triggering Vlad.The trigger for continuing the quest is Vlad's death, and not necessarily Van Horsing killing Vlad the spelunker can kill Vlad themselves while Van Horsing is present and the quest will still continue into Temple of Anubis.If this happens, the Metal Arrow he fired can simply be given back to him, allowing him to fire again.In rare situations, Van Horsing can miss when firing at Vlad.This includes the steps necessary to obtain the Alien Compass Vlad must be defeated with Van Horsing to encounter him later in Temple of Anubis.Missing any of Van Horsing's appearances voids his questline, and he does not appear again in later levels.He is locked away once more, behind the Forcefield in the basement. If the Alien Compass was obtained, Van Horsing survives his adventure in Temple of Anubis and is found cured of his curse in Madame Tusk's Palace of Pleasure.If the spelunker visits Tide Pool instead of Temple of Anubis, Van Horsing can appear in the backlayer of 4-3, warning the player before they enter the area below the Lake of Fire.Believing his time to be running out, he hands the spelunker the Alien Compass when approached. In the first level of Temple of Anubis (4-1), Van Horsing can be found in the backlayer of a special room, but only if he helped the spelunker kill Vlad previously in the run. Being loaded with a Metal Arrow, the shot kills the normally powerful vampire instantly, giving the spelunker easy access to both the Crown and Vlad's Cape. If Van Horsing was talked to in 2-1, he appears later at the top of Vlad's Castle, where he shoots at Vlad with his Crossbow moments after the spelunker triggers him. Freeing Van Horsing will have him thank the spelunker, handing them a Diamond. An accompanying room containing a key in its backlayer also spawns elsewhere in the level, although any standard key or the Skeleton Key can be used to open the door. In Volcana 2-1, Van Horsing can be found in a locked cell somewhere in the level.
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